

Sadly, as genuine and well-meaning that act is, it doesn't manage to provide a compelling, emotive narrative. She essentially lets you peer into her diary.

She is offering players a piece of her soul. It soon becomes painfully clear that this is a very personal game for its creative director. The giant bird, for instance, is actually Kay's younger brother, who struggled with bullying, while her real-life self was busy texting her boyfriend, not paying attention to his pain. With its central subject being depression, loneliness, and estrangement, Kay's interaction with these creatures is basically an attempt for her to understand her loved ones, and of course her place among them. Allegorical manifestations of her emotions towards them, as well as characters that are there to give her trouble, but also help her realize some things about herself. If you are wondering what these are, the answer is simple: they are stand-ins for her family members. Whenever Kay steps into the sea, a giant shark-like beast will try to eat her an enormous lady/hermit crab that looks like the cartoonish version of the stereotypical scary girl of Japanese horror movies will occasionally block her way and a titanic black vulture will constantly try to avoid her.

Bigger, scarier, and far more monstrous versions of herself are out to get her. She uses her boat to travel this bizarre, yet beautiful place, occasionally walking on top of buildings that haven't been totally submerged, trying to understand how she got there. Source: is a pitch-black feathered monster girl with red, glowing eyes, who seems to be lost in a sea that has covered a whole city, and probably the whole world. Updated from 2019 version – The Director’s Cut features a rewritten script, a new cast of voice actors, and augmented cut scenes and animations that convey the narrative and gameplay experience in the most complete way. Only for Nintendo Switch™ - With features exclusive for the Nintendo Switch™, immerse yourself in the world of Sea of Solitude: The Director’s Cut with a customizable photo mode, gyroscope integration, and more that brings the director’s vision to life like never before. A beautiful and troubling universe – Set in a fantastical drowned world, explore the unique and ever-changing environments by swimming, running and navigating, encountering monsters and overcoming challenging obstacles along the way. Guide her through the tempest towards tranquility as she faces off against relentless beasts of her own making who want to see her capsize and drown, unless she can summon the inner strength to face them. An emotional adventure - Sea of Solitude: The Director’s Cut takes you on a beautiful and heart-pounding action-adventure with Kay, a girl so hopeless that she has turned into a monster. Winner, “Most Significant Impact” at the Games for Change Awards 2020 Nominee, “Games for Impact” at The Game Awards 2019 Experience an ever-evolving world rendered in lush visuals and supported by a mesmerizing score, and bring to the surface the inner strength that lies within us all. Journey with Kay by boat and on foot, navigate harsh landscapes, solve puzzles and confront the monsters to help her find her inner peace and her sea of solitude. Featuring a deeply moving script by Cornelia Geppert, Sea of Solitude: The Director’s Cut takes you through a drowned city where light has been submerged in darkness, and metaphorical creatures evoke painful emotions that Kay must face and overcome. Loneliness, depression, and abandonment take on the form of frightening beasts and fantastical creatures in the award-winning Sea of Solitude, an action/adventure game revisited for the Nintendo Switch™, now as The Director’s Cut.Īdventure through a beautiful and troubling world where nothing is as it seems, to confront and conquer your fears.
